One lane · online · early test
1v1 · 2v2 · 3v3 · bots fill empty seats
Pick a class, then build it. Four item slots, and what you upgrade, decide the rest.
| Class | Attack | Q | E |
|---|---|---|---|
| Dart | Ranged, 300. Least health. | Lance: long skillshot that hits the first enemy. | Nova: short wind-up, then a burst around you. |
| Block | Melee. Most health. Takes 25% less from pips and posts. Its hits splash nearby pips, do 30% more to posts and the core, and halve the target's healing for 2 s. | Shove: an instant hit that knocks the first enemy in front of you back and slows them 50% for 1.5 s. Your posts fire on whoever you shove. | Brace: for 2.5 s you and allies within 260 take 40% less damage. |
| Ring | Ranged, 260. | Mend: heals the first ally it touches, or damages the first enemy and heals you for half of it. | Field: a 3 s zone that heals allies, stops enemy shots at its edge, and slows enemies 25% while burning them. |
Soft counters by design: Dart kites Block, Block dives Ring, Ring outlasts Dart.
| Item | Tier I | Upgrade to II | Sells for |
|---|---|---|---|
| Blade | +18 attack · 300 | +40 attack · 400 more | 150 / 350 |
| Quick | +35% attack speed · 300 | +70% · 400 more | 150 / 350 |
| Leech | Attacks heal 15% of damage · 350 | 30% · 400 more | 175 / 375 |
| Plate | +220 health · 300 | +480 health · 400 more | 150 / 350 |
| Focus | Q 40% stronger, 30% shorter cooldown · 350 | 75% stronger, 40% shorter · 450 more | 175 / 400 |
| Spring | W 5.5 s cooldown, dash 320 · 300 | W 4 s, dash 380 · 350 more | 150 / 325 |
| Shard | E wider and stronger: Nova +70, Brace 45%, Field +35% · 350 | Wider again, stronger again, about 23% shorter cooldown · 450 more | 175 / 400 |
| Boots | +45 move speed · 250 | +90 · 300 more | 125 / 275 |
Prices are in ink. A full build with every slot upgraded costs about 2,700, which most players reach around minute 9 or 10.
| Pip | The small dots that march down the lane in waves. Solid pips fight up close; hollow pips shoot. |
| Finish | Landing the hit that destroys a pip. Each finish pays ink, and your PIPS stat counts them. |
| Post | A defensive pillar. Two per side, outer then inner. |
| Core | Destroy theirs to win. |
| Well | Your home circle and your shop. There's no teleport home, so you walk. Heals fast until 5:00, slowly after, and runs dry once both your posts fall. |
| Hatch | The hatched patches mid-lane. Standing in one hides you. |
| Ink | What you earn from finishes, kills and posts, and spend on items. |
| Action | Phone | Mouse + keys |
|---|---|---|
| Move | Thumb on the lower-left half: floating stick. Or tap the ground. | WASD or arrow keys. Clicking the ground also works. |
| Attack | Big button. Finishes pips, keeps hitting the post you started on. | Click an enemy (the cursor turns blue over one), or F. Standing still attacks pips in range. |
| Q | Tap to auto-aim. Drag from the button to aim by hand. | Hold Q to aim at the cursor, release to fire. Right-click or Esc cancels. |
| Dash · E | W button dashes, E button casts. | Space dashes toward the cursor. E casts instantly around you. |
| Shop | At your well or while dead. Tap to buy, tap again to upgrade. Switch to Sell to free a slot. | 1–8 buy or upgrade, X sell mode |